Shader Volume Benchmark

Verified Clean Shader
Volume Benchmark.

Run the volume shader benchmark in your browser. One number: your volume shader fps.

Run this test and check if your device is original or a fake copy as this will push your device hardware hard and test capabilities of your device.

Run benchmark

About Shader Volume

It is is a WebGL shader ran using javascript. It draws a 3D volume every frame using your GPU. You get a live volumeshader fps value.

BM = benchmark. Simple tier for a quick volume shader bm test phone check; Standard for the reference workload. Works on volume shader pc, volume shader android, volume shader mobile.

What is it?

A browser-based volume shader benchmark. The engine renders a ray-marched 3D volume with trigonometric math every frame.

Use Simple mode for a quick volume shader bm test phone check or bm test phone; Standard for the reference volumeshader bm load. Advanced and Extreme stress high-end GPUs (volume shader rtx 5090 test, rtx 5090 volume shader test bm). This Volumetric Shader workload pushes modern GPUs with complex real-time calculations to properly evaluate graphics performance.

Test features & usage

Live FPS

One number: your volume shader fps. No auto-start so low-end devices don't freeze. Use for volumeshader_bm fps, volume shader fps test, volumeshader_bm with fps. It also works as a reliable Graphics Stress Test to see how your GPU handles heavy shader workloads.

Four tiers

Simple (fast), Standard (reference), Advanced, Extreme. Same volume shader test everywhere. Use for volume shader bm test, volumeshader_bm test, max volume shader test.

No install

Runs in the browser. Works as volume shader test phone, bm test phone, volume shader pc, volume shader android. Same volumeshader bm benchmark on every device. Go back anytime to rerun the test or compare results across different devices.

Deterministic

Same tier = comparable volumeshader_bm fps. Use for shader bm, bm shader test, volume shader gpu performance, gpu test volume shader.

How to run the test

  1. Open the benchmark page (link above or "Run benchmark" in nav).
  2. Choose a tier (Simple recommended first on weak devices or for volume shader test phone).
  3. Tap Run when ready; allow ~30s for GPU clocks to settle for accurate volume shader fps.
  4. Read FPS; optionally switch tier and re-run for comparison (volume shader test bm, volume shader bm test).
  5. For volume shader test 120 fps or max volume shader test, use Standard or higher and stable power.

Fullscreen on the run page reduces UI impact on FPS. Same steps for volume shader pc and volume shader android.

Test controls

On the volume shader benchmark run page you have:

  • Tier (complexity): Simple, Standard, Advanced, Extreme. Change before or during the run; the shader recompiles with the new tier.
  • Fullscreen: Expands the canvas for maximum volume shader fps and minimal UI overhead.
  • Mouse / touch: Drag to rotate the volume; two-finger pinch or right-drag to zoom/pan. Scroll wheel zooms.

FAQ

volumeshader vs volume shader bm?
Same benchmark; different spellings. The volumeshader bm benchmark is one workload.
What is volume shader bm / volume shader bm meaning?
“Volume shader” = GPU shader that draws a 3D volume (ray-marching). “BM” = benchmark. So volume shader bm = volume shader benchmark. volumeshader_bm is the same, often written without spaces.
Fake volume shader bm?
No. Real-time WebGL; FPS updates as you change settings. Not a volume shader bm fake.
volume shader test phone / bm test phone?
Yes. volumeshader_bm test phone works in mobile browsers; plug in for stable results. Same volume shader test on phone and PC.
volume shader fps test / volumeshader_bm with fps?
FPS is shown in the header on the run page. That’s your volumeshader_bm fps and volume shader fps for the current tier.

Conclusion

Run the test and record your volume shader bm test FPS for comparison across devices, drivers, or power settings. Get the realtime results as FPS score and also check if your device remains responsive even with high complexity shader run.

Run benchmark